Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/630630
Title: Visual Presence: Viewing Geometry Visual Information of UHD S3D Entertainment
Authors: Heeseok Oh;Sanghoon Lee
subject: UHD|stereoscopic 3D|Visual presence|viewing geometry|volume of visual information
Year: 2016
Publisher: IEEE
Abstract: To maximize the presence experienced by humans, visual content has evolved to achieve a higher visual presence in a series of high definition (HD), ultra HD (UHD), 8K UHD, and 8K stereoscopic 3D (S3D). Several studies have introduced visual presence delivered from content when viewing UHD S3D from a content analysis perspective. Nevertheless, no clear definition has been presented for visual presence, and only a subjective evaluation has been relied upon. The main reason for this is that there is a limitation to defining visual presence via the use of content information itself. In this paper, we define the visual presence for each viewing environment, and investigate a novel methodology to measure the experienced visual presence when viewing both 2D and 3D via the definition of a new metric termed volume of visual information by quantifying the influence of the viewing geometry between the display and viewer. To achieve this goal, the viewing geometry and display parameters for both flat and atypical displays are analyzed in terms of human perception by introducing a novel concept of pixel-wise geometry. In addition, perceptual weighting through analysis of content information is performed in accordance with monocular and binocular vision characteristics. In the experimental results, it is shown that the constructed model based on the viewing geometry, content, and perceptual characteristics has a high correlation of about 84% with subjective evaluations.
URI: http://localhost/handle/Hannan/182246
http://localhost/handle/Hannan/630630
ISSN: 1057-7149
1941-0042
volume: 25
issue: 7
Appears in Collections:2016

Files in This Item:
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7468498.pdf4.55 MBAdobe PDFThumbnail
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Title: Visual Presence: Viewing Geometry Visual Information of UHD S3D Entertainment
Authors: Heeseok Oh;Sanghoon Lee
subject: UHD|stereoscopic 3D|Visual presence|viewing geometry|volume of visual information
Year: 2016
Publisher: IEEE
Abstract: To maximize the presence experienced by humans, visual content has evolved to achieve a higher visual presence in a series of high definition (HD), ultra HD (UHD), 8K UHD, and 8K stereoscopic 3D (S3D). Several studies have introduced visual presence delivered from content when viewing UHD S3D from a content analysis perspective. Nevertheless, no clear definition has been presented for visual presence, and only a subjective evaluation has been relied upon. The main reason for this is that there is a limitation to defining visual presence via the use of content information itself. In this paper, we define the visual presence for each viewing environment, and investigate a novel methodology to measure the experienced visual presence when viewing both 2D and 3D via the definition of a new metric termed volume of visual information by quantifying the influence of the viewing geometry between the display and viewer. To achieve this goal, the viewing geometry and display parameters for both flat and atypical displays are analyzed in terms of human perception by introducing a novel concept of pixel-wise geometry. In addition, perceptual weighting through analysis of content information is performed in accordance with monocular and binocular vision characteristics. In the experimental results, it is shown that the constructed model based on the viewing geometry, content, and perceptual characteristics has a high correlation of about 84% with subjective evaluations.
URI: http://localhost/handle/Hannan/182246
http://localhost/handle/Hannan/630630
ISSN: 1057-7149
1941-0042
volume: 25
issue: 7
Appears in Collections:2016

Files in This Item:
File Description SizeFormat 
7468498.pdf4.55 MBAdobe PDFThumbnail
Preview File
Title: Visual Presence: Viewing Geometry Visual Information of UHD S3D Entertainment
Authors: Heeseok Oh;Sanghoon Lee
subject: UHD|stereoscopic 3D|Visual presence|viewing geometry|volume of visual information
Year: 2016
Publisher: IEEE
Abstract: To maximize the presence experienced by humans, visual content has evolved to achieve a higher visual presence in a series of high definition (HD), ultra HD (UHD), 8K UHD, and 8K stereoscopic 3D (S3D). Several studies have introduced visual presence delivered from content when viewing UHD S3D from a content analysis perspective. Nevertheless, no clear definition has been presented for visual presence, and only a subjective evaluation has been relied upon. The main reason for this is that there is a limitation to defining visual presence via the use of content information itself. In this paper, we define the visual presence for each viewing environment, and investigate a novel methodology to measure the experienced visual presence when viewing both 2D and 3D via the definition of a new metric termed volume of visual information by quantifying the influence of the viewing geometry between the display and viewer. To achieve this goal, the viewing geometry and display parameters for both flat and atypical displays are analyzed in terms of human perception by introducing a novel concept of pixel-wise geometry. In addition, perceptual weighting through analysis of content information is performed in accordance with monocular and binocular vision characteristics. In the experimental results, it is shown that the constructed model based on the viewing geometry, content, and perceptual characteristics has a high correlation of about 84% with subjective evaluations.
URI: http://localhost/handle/Hannan/182246
http://localhost/handle/Hannan/630630
ISSN: 1057-7149
1941-0042
volume: 25
issue: 7
Appears in Collections:2016

Files in This Item:
File Description SizeFormat 
7468498.pdf4.55 MBAdobe PDFThumbnail
Preview File