Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/187612
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dc.contributor.authorGunhyuk Parken_US
dc.contributor.authorSeungmoon Choien_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-06T07:38:16Z-
dc.date.available2020-04-06T07:38:16Z-
dc.date.issued2017en_US
dc.identifier.other10.1109/TOH.2016.2614804en_US
dc.identifier.urihttp://localhost/handle/Hannan/187612-
dc.description.abstractWe present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent.en_US
dc.format.extent325,en_US
dc.format.extent337en_US
dc.publisherIEEEen_US
dc.relation.haspart7581117.pdfen_US
dc.titleA Physics-Based Vibrotactile Feedback Library for Collision Eventsen_US
dc.typeArticleen_US
dc.journal.volume10en_US
dc.journal.issue3en_US
Appears in Collections:2017

Files in This Item:
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7581117.pdf1.14 MBAdobe PDF
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGunhyuk Parken_US
dc.contributor.authorSeungmoon Choien_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-06T07:38:16Z-
dc.date.available2020-04-06T07:38:16Z-
dc.date.issued2017en_US
dc.identifier.other10.1109/TOH.2016.2614804en_US
dc.identifier.urihttp://localhost/handle/Hannan/187612-
dc.description.abstractWe present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent.en_US
dc.format.extent325,en_US
dc.format.extent337en_US
dc.publisherIEEEen_US
dc.relation.haspart7581117.pdfen_US
dc.titleA Physics-Based Vibrotactile Feedback Library for Collision Eventsen_US
dc.typeArticleen_US
dc.journal.volume10en_US
dc.journal.issue3en_US
Appears in Collections:2017

Files in This Item:
File SizeFormat 
7581117.pdf1.14 MBAdobe PDF
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGunhyuk Parken_US
dc.contributor.authorSeungmoon Choien_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-06T07:38:16Z-
dc.date.available2020-04-06T07:38:16Z-
dc.date.issued2017en_US
dc.identifier.other10.1109/TOH.2016.2614804en_US
dc.identifier.urihttp://localhost/handle/Hannan/187612-
dc.description.abstractWe present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent.en_US
dc.format.extent325,en_US
dc.format.extent337en_US
dc.publisherIEEEen_US
dc.relation.haspart7581117.pdfen_US
dc.titleA Physics-Based Vibrotactile Feedback Library for Collision Eventsen_US
dc.typeArticleen_US
dc.journal.volume10en_US
dc.journal.issue3en_US
Appears in Collections:2017

Files in This Item:
File SizeFormat 
7581117.pdf1.14 MBAdobe PDF