Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/187612
Title: | A Physics-Based Vibrotactile Feedback Library for Collision Events |
Authors: | Gunhyuk Park;Seungmoon Choi |
Year: | 2017 |
Publisher: | IEEE |
Abstract: | We present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent. |
URI: | http://localhost/handle/Hannan/187612 |
volume: | 10 |
issue: | 3 |
More Information: | 325, 337 |
Appears in Collections: | 2017 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
7581117.pdf | 1.14 MB | Adobe PDF |
Title: | A Physics-Based Vibrotactile Feedback Library for Collision Events |
Authors: | Gunhyuk Park;Seungmoon Choi |
Year: | 2017 |
Publisher: | IEEE |
Abstract: | We present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent. |
URI: | http://localhost/handle/Hannan/187612 |
volume: | 10 |
issue: | 3 |
More Information: | 325, 337 |
Appears in Collections: | 2017 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
7581117.pdf | 1.14 MB | Adobe PDF |
Title: | A Physics-Based Vibrotactile Feedback Library for Collision Events |
Authors: | Gunhyuk Park;Seungmoon Choi |
Year: | 2017 |
Publisher: | IEEE |
Abstract: | We present PhysVib: a software solution on the mobile platform extending an open-source physics engine in a multi-rate rendering architecture for automatic vibrotactile feedback upon collision events. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate through a user study that this vibration model is more appropriate to our purpose in terms of perceptual quality than more complex models based on sound synthesis. We also evaluated the perceptual performance of PhysVib by comparing eight vibrotactile rendering methods. Experimental results suggested that PhysVib enables more realistic vibrotactile feedback than the other methods as to perceived similarity to the visual events. PhysVib is an effective solution for providing physically plausible vibrotactile responses while reducing application development time to great extent. |
URI: | http://localhost/handle/Hannan/187612 |
volume: | 10 |
issue: | 3 |
More Information: | 325, 337 |
Appears in Collections: | 2017 |
Files in This Item:
File | Size | Format | |
---|---|---|---|
7581117.pdf | 1.14 MB | Adobe PDF |