Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/354551
Title: Make a 2D RPG in a Weekend
Other Titles: With RPG Maker VX Ace
Authors: Perez, Darrin.
subject: Computer Science;Multimedia systems.;Computer Science;Computer Science, general.;Multimedia Information Systems.;4;QA75.5-76.95
Year: 2015
place: Berkeley, CA
Publisher: Apress :.
Imprint: Apress,
Abstract: Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.
Description: Printed edition: 9781484210413.
URI: http://46.100.53.162/handle/Ebook/48577
http://localhost/handle/Hannan/354551
ISBN: 9781484210406.
9781484210413 (print)
Appears in Collections:Computer

Files in This Item:
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9781484210406.pdf6.58 MBAdobe PDFThumbnail
Preview File
Title: Make a 2D RPG in a Weekend
Other Titles: With RPG Maker VX Ace
Authors: Perez, Darrin.
subject: Computer Science;Multimedia systems.;Computer Science;Computer Science, general.;Multimedia Information Systems.;4;QA75.5-76.95
Year: 2015
place: Berkeley, CA
Publisher: Apress :.
Imprint: Apress,
Abstract: Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.
Description: Printed edition: 9781484210413.
URI: http://46.100.53.162/handle/Ebook/48577
http://localhost/handle/Hannan/354551
ISBN: 9781484210406.
9781484210413 (print)
Appears in Collections:Computer

Files in This Item:
File Description SizeFormat 
9781484210406.pdf6.58 MBAdobe PDFThumbnail
Preview File
Title: Make a 2D RPG in a Weekend
Other Titles: With RPG Maker VX Ace
Authors: Perez, Darrin.
subject: Computer Science;Multimedia systems.;Computer Science;Computer Science, general.;Multimedia Information Systems.;4;QA75.5-76.95
Year: 2015
place: Berkeley, CA
Publisher: Apress :.
Imprint: Apress,
Abstract: Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker VX Ace in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side.
Description: Printed edition: 9781484210413.
URI: http://46.100.53.162/handle/Ebook/48577
http://localhost/handle/Hannan/354551
ISBN: 9781484210406.
9781484210413 (print)
Appears in Collections:Computer

Files in This Item:
File Description SizeFormat 
9781484210406.pdf6.58 MBAdobe PDFThumbnail
Preview File